RDCode: Transform2D.h File Reference

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# Transform2D.h File Reference

`#include "Transform.h"`
`#include <Numerics/SquareMatrix.h>`

Go to the source code of this file.

## Namespaces
namespace | RDGeom
## Classes
class | RDGeom::Transform2D
## Functions
RDGeom::Transform2D | operator * (const RDGeom::Transform2D &t1, const RDGeom::Transform2D &t2)
| Combine two transforms and return the results as a new transform.
## Variables
const unsigned int | RDGeom::DIM_2D = 3

## Function Documentation

RDGeom::Transform2D operator * | ( | const RDGeom::Transform2D & | t1,
|  | const RDGeom::Transform2D & | t2 |
| ) |  |  |

Combine two transforms and return the results as a new transform.

The order is important here, on two transforms t1 and t2 t3 = t1*t2 The resulting transform t3 has the folliwng effect t3(point) = t1(t2(point))