#include "Transform.h"#include <Numerics/SquareMatrix.h>Go to the source code of this file.
Namespaces | |
| namespace | RDGeom |
Classes | |
| class | RDGeom::Transform2D |
Functions | |
| RDGeom::Transform2D | operator* (const RDGeom::Transform2D &t1, const RDGeom::Transform2D &t2) |
| Combine two transforms and return the results as a new transform. | |
Variables | |
| const unsigned int | RDGeom::DIM_2D = 3 |
| RDGeom::Transform2D operator* | ( | const RDGeom::Transform2D & | t1, | |
| const RDGeom::Transform2D & | t2 | |||
| ) |
Combine two transforms and return the results as a new transform.
The order is important here, on two transforms t1 and t2 t3 = t1*t2 The resulting transform t3 has the folliwng effect t3(point) = t1(t2(point))
1.5.6