DiceSimilarity( (SparseBitVect)bv1, (SparseBitVect)bv2 [, (bool)returnDistance=0]) -> float :
C++ signature :
double DiceSimilarity(SparseBitVect,SparseBitVect [,bool=0])
DiceSimilarity( (ExplicitBitVect)bv1, (ExplicitBitVect)bv2 [, (bool)returnDistance=0]) -> float :
2*B(bv1&bv2) / (B(bv1) + B(bv2))
C++ signature :
double DiceSimilarity(ExplicitBitVect,ExplicitBitVect [,bool=0])
DiceSimilarity( (SparseBitVect)bv1, (str)pkl [, (bool)returnDistance=0]) -> float :
C++ signature :
double DiceSimilarity(SparseBitVect,std::string [,bool=0])
DiceSimilarity( (ExplicitBitVect)bv1, (str)pkl [, (bool)returnDistance=0]) -> float :
2*B(bv1&bv2) / (B(bv1) + B(bv2))
C++ signature :
double DiceSimilarity(ExplicitBitVect,std::string [,bool=0])
DiceSimilarity( (IntSparseIntVect)siv1, (IntSparseIntVect)siv2 [, (bool)returnDistance=False [, (float)bounds=0.0]]) -> float :
return the Dice similarity between two vectors
C++ signature :
double DiceSimilarity(RDKit::SparseIntVect<int>,RDKit::SparseIntVect<int> [,bool=False [,double=0.0]])
DiceSimilarity( (LongSparseIntVect)siv1, (LongSparseIntVect)siv2 [, (bool)returnDistance=False [, (float)bounds=0.0]]) -> float :
return the Dice similarity between two vectors
C++ signature :
double DiceSimilarity(RDKit::SparseIntVect<long long>,RDKit::SparseIntVect<long long> [,bool=False [,double=0.0]])
DiceSimilarity( (UIntSparseIntVect)siv1, (UIntSparseIntVect)siv2 [, (bool)returnDistance=False [, (float)bounds=0.0]]) -> float :
return the Dice similarity between two vectors
C++ signature :
double DiceSimilarity(RDKit::SparseIntVect<unsigned int>,RDKit::SparseIntVect<unsigned int> [,bool=False [,double=0.0]])
DiceSimilarity( (ULongSparseIntVect)siv1, (ULongSparseIntVect)siv2 [, (bool)returnDistance=False [, (float)bounds=0.0]]) -> float :
return the Dice similarity between two vectors
C++ signature :
double DiceSimilarity(RDKit::SparseIntVect<unsigned long long>,RDKit::SparseIntVect<unsigned long long> [,bool=False [,double=0.0]])
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