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RDGeom::Grid3D< VectorType, ValueType1, ValueType2 > Class Template Referenceabstract

Virtual base class for a grid object. More...

#include <Grid3D.h>

Public Member Functions

virtual ~Grid3D ()
 
virtual int getGridPointIndex (const Point3D &point) const =0
 
virtual ValueType1 getVal (const Point3D &point) const =0
 
virtual void setVal (const Point3D &point, ValueType2 val)=0
 
virtual Point3D getGridPointLoc (unsigned int pointId) const =0
 
virtual ValueType2 getVal (unsigned int pointId) const =0
 
virtual void setVal (unsigned int pointId, ValueType2 val)=0
 
virtual unsigned int getSize () const =0
 
virtual const VectorType * getOccupancyVect () const =0
 

Detailed Description

template<typename VectorType, typename ValueType1, typename ValueType2>
class RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >

Virtual base class for a grid object.

Definition at line 39 of file Grid3D.h.

Constructor & Destructor Documentation

◆ ~Grid3D()

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::~Grid3D ( )
inlinevirtual

Definition at line 41 of file Grid3D.h.

Member Function Documentation

◆ getGridPointIndex()

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual int RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::getGridPointIndex ( const Point3D point) const
pure virtual

◆ getGridPointLoc()

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual Point3D RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::getGridPointLoc ( unsigned int  pointId) const
pure virtual

◆ getOccupancyVect()

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual const VectorType * RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::getOccupancyVect ( ) const
pure virtual

◆ getSize()

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual unsigned int RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::getSize ( ) const
pure virtual

◆ getVal() [1/2]

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual ValueType1 RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::getVal ( const Point3D point) const
pure virtual

◆ getVal() [2/2]

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual ValueType2 RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::getVal ( unsigned int  pointId) const
pure virtual

◆ setVal() [1/2]

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual void RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::setVal ( const Point3D point,
ValueType2  val 
)
pure virtual

◆ setVal() [2/2]

template<typename VectorType , typename ValueType1 , typename ValueType2 >
virtual void RDGeom::Grid3D< VectorType, ValueType1, ValueType2 >::setVal ( unsigned int  pointId,
ValueType2  val 
)
pure virtual

The documentation for this class was generated from the following file: